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Insider Program

Dev Q&A Episode 1

A screenshot of Ara: History Untold of a distant view of several unclaimed regions.

Greetings, fellow strategists!

The moment you’ve all been waiting for has finally arrived – Ara’s first-ever Dev Q&A is here! Gather ’round as GamerZakh and Design Director Michelle Menard answer your burning questions about localization, gameplay mechanics, and more!

Ever wondered about Ara’s expansive map size? Michelle explains how the map can dynamically adjust based on the number of nations, ensuring each player has ample space to thrive while fostering proximity for strategic interactions like trade and combat.

And hold onto your hats – we’re talking launch platforms! Oxide Games is laser-focused on delivering a top-notch PC-first experience, with Ara slated for Windows, Steam, and PC Gamepass later this year. Plans for Xbox consoles will be revealed post-launch!

Curious about Ara’s simultaneous turns? Michelle shares some of the inspiration that came from classic board games like Diplomacy and explains how the turn structure works in-game. Allowing Nations to plot their moves simultaneously removes some of the advantages commonly seen in turn-based strategy, and ensures each player focuses on out-witting their opponents turn after turn.

Last but certainly not least, let’s talk languages! We’re thrilled to announce that Ara: History Untold will support a whopping 25 languages at launch, including German, Japanese, Korean, Turkish, Italian, and many more!

Got more questions about Ara? Drop ’em in the comments below, and we’ll do our best to answer them in our next episode!